sand..........................59.66658% offense.......................38.79132% weatherless...................37.95385% hyperoffense..................36.88095% sandoffense...................19.86591% balance.......................10.65369% stall......................... 8.71708% sandstall..................... 5.91424% semistall..................... 4.95696% dragmag....................... 1.93506% hail.......................... 1.90655% rain.......................... 1.34079% rainoffense................... 1.13325% multiweather.................. 0.93166% choice........................ 0.77260% voltturn...................... 0.76573% hailstall..................... 0.25819% trickroom..................... 0.16500% sun........................... 0.06390% tricksun...................... 0.03353% gravity....................... 0.02181% sunoffense.................... 0.01996% tricksand..................... 0.01858% trickrain..................... 0.01627% monotype...................... 0.01267% hailoffense................... 0.00763% monoice....................... 0.00456% monofighting.................. 0.00375% monowater..................... 0.00298% monosteel..................... 0.00058% monorock...................... 0.00052% rainstall..................... 0.00019% monobug....................... 0.00008% monopsychic................... 0.00006% monoground.................... 0.00006% monopoison.................... 0.00003% monoelectric.................. 0.00001% monoflying.................... 0.00001% batonpass..................... 0.00001% monofire...................... 0.00001% monodark...................... 0.00000% monograss..................... 0.00000% tailwind...................... 0.00000% mononormal.................... 0.00000% monoghost..................... 0.00000% trapper....................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.439) -2.0|# |######## -1.5|################ |###################### -1.0|####################### |############################## -0.5|########## |############ 0.0|######## |##### +0.5|#### |##### +1.0|## |### +1.5|##### |##### +2.0|#### |### +2.5|## more negative = more offensive, more positive = more stall one # = 0.59%