weatherless...................63.74882% balance.......................47.31104% offense.......................45.93888% sun...........................14.42954% rain..........................10.95609% sand..........................10.61626% trickroom..................... 7.59903% tailwind...................... 4.71847% hyperoffense.................. 4.30566% tricksand..................... 2.19034% semistall..................... 2.18021% hail.......................... 1.46311% sandoffense................... 1.34001% gravity....................... 1.15993% monotype...................... 1.14605% multiweather.................. 1.11345% choice........................ 0.97409% voltturn...................... 0.65509% dragmag....................... 0.46162% sunoffense.................... 0.43797% trickhail..................... 0.42077% stall......................... 0.26421% mononormal.................... 0.22323% monosteel..................... 0.17549% monofairy..................... 0.14844% monograss..................... 0.12473% batonpass..................... 0.11975% monowater..................... 0.09069% tricksun...................... 0.08897% monoflying.................... 0.06102% monobug....................... 0.05928% monofighting.................. 0.04382% monopsychic................... 0.04231% monorock...................... 0.03889% monoground.................... 0.03656% monoelectric.................. 0.02963% sandstall..................... 0.02900% trapper....................... 0.02330% monodark...................... 0.02157% rainstall..................... 0.01943% rainoffense................... 0.01871% monoice....................... 0.01859% monofire...................... 0.01855% monoghost..................... 0.01324% Stalliness (mean: -0.051) |# -1.5|# |## -1.0|###### |############### -0.5|######## |################# 0.0|############################## |################# +0.5|############## |######## +1.0|#### |# +1.5|# | +2.0| | more negative = more offensive, more positive = more stall one # = 0.80%