weatherless...................66.83077% offense.......................48.73789% balance.......................47.85423% sun...........................13.99225% sand..........................10.43287% rain.......................... 8.66409% trickroom..................... 7.44629% tailwind...................... 6.55928% hyperoffense.................. 2.55590% choice........................ 2.13698% sandoffense................... 1.93824% gravity....................... 1.81573% tricksand..................... 0.94052% semistall..................... 0.84996% hail.......................... 0.54619% multiweather.................. 0.46598% voltturn...................... 0.35470% dragmag....................... 0.31785% trickhail..................... 0.10689% monotype...................... 0.10526% mononormal.................... 0.02916% monofairy..................... 0.01666% batonpass..................... 0.01184% monofighting.................. 0.01103% monopsychic................... 0.01080% tricksun...................... 0.00993% monosteel..................... 0.00912% monoflying.................... 0.00835% sunoffense.................... 0.00779% monograss..................... 0.00772% monodark...................... 0.00531% monoelectric.................. 0.00381% monowater..................... 0.00301% stall......................... 0.00202% monoghost..................... 0.00016% monobug....................... 0.00013% monoice....................... 0.00000% rainoffense................... 0.00000% monorock...................... 0.00000% sandstall..................... 0.00000% monofire...................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.097) |# -1.5| |# -1.0|##### |############### -0.5|##### |########### 0.0|############################## |########## +0.5|####### |####### +1.0|### | +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 1.05%