weatherless...................81.40248% balance.......................65.02215% offense.......................32.84556% rain..........................11.14368% tailwind...................... 5.11409% sun........................... 4.25396% sand.......................... 3.19665% trickroom..................... 1.55149% hyperoffense.................. 1.19169% sandoffense................... 1.09839% semistall..................... 0.94057% tricksand..................... 0.48572% choice........................ 0.39840% dragmag....................... 0.27887% voltturn...................... 0.14782% hail.......................... 0.07452% multiweather.................. 0.07129% trickhail..................... 0.02205% monotype...................... 0.00644% tricksun...................... 0.00230% batonpass..................... 0.00182% monograss..................... 0.00131% sunoffense.................... 0.00114% mononormal.................... 0.00109% gravity....................... 0.00086% monofairy..................... 0.00083% monopsychic................... 0.00080% monofighting.................. 0.00062% monodark...................... 0.00060% monoflying.................... 0.00057% monosteel..................... 0.00047% monowater..................... 0.00010% monoelectric.................. 0.00004% stall......................... 0.00003% monoghost..................... 0.00000% monobug....................... 0.00000% monoice....................... 0.00000% rainoffense................... 0.00000% monorock...................... 0.00000% sandstall..................... 0.00000% monofire...................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.094) | -1.5| | -1.0|### |##### -0.5|## |### 0.0|############################## |#### +0.5|### |############# +1.0|### | +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 1.51%