weatherless...................78.77115% balance.......................39.67735% offense.......................34.95680% sand..........................15.22554% hyperoffense..................12.80860% semistall..................... 7.89858% voltturn...................... 6.69689% sun........................... 4.97471% stall......................... 4.65866% rain.......................... 2.41116% multiweather.................. 1.54031% sandoffense................... 0.87324% monotype...................... 0.84664% dragmag....................... 0.81996% sandstall..................... 0.30171% sunoffense.................... 0.24574% trickroom..................... 0.23627% choice........................ 0.22402% hail.......................... 0.20889% rainoffense................... 0.20331% monowater..................... 0.17659% monobug....................... 0.14658% monoflying.................... 0.08829% monopsychic................... 0.07371% monodragon.................... 0.06097% monodark...................... 0.05269% monoelectric.................. 0.04759% monoground.................... 0.04637% monosteel..................... 0.04634% monofire...................... 0.03821% sunstall...................... 0.03532% hailstall..................... 0.02764% mononormal.................... 0.02687% monorock...................... 0.02083% tailwind...................... 0.01809% monofighting.................. 0.01599% allweather.................... 0.01383% gravity....................... 0.01184% rainstall..................... 0.01154% monopoison.................... 0.01075% monograss..................... 0.00625% monofairy..................... 0.00589% monoghost..................... 0.00435% tricksand..................... 0.00326% monoice....................... 0.00286% hailoffense................... 0.00278% tricksun...................... 0.00050% Stalliness (mean: 0.039) -2.0|## |### -1.5|###### |########### -1.0|############### |############# -0.5|################## |####################### 0.0|############################## |########################### +0.5|######################## |################## +1.0|########## |####### +1.5|###### |#### +2.0|## |# +2.5|# |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.45%