weatherless...................58.65019% balance.......................47.20110% offense.......................41.90959% sun...........................14.85530% sand..........................12.50000% rain..........................11.82932% trickroom..................... 7.41445% hyperoffense.................. 5.66646% hail.......................... 4.65251% voltturn...................... 4.58914% semistall..................... 4.54689% monotype...................... 4.19835% tailwind...................... 4.11386% multiweather.................. 2.46620% tricksand..................... 1.73215% sunoffense.................... 1.43114% tricksun...................... 0.91888% batonpass..................... 0.81327% stall......................... 0.67596% monobug....................... 0.53866% choice........................ 0.52281% monowater..................... 0.51753% trickhail..................... 0.45416% monofire...................... 0.39607% monoice....................... 0.35910% monofairy..................... 0.34854% monoelectric.................. 0.26933% rainoffense................... 0.25877% monodragon.................... 0.23236% monoghost..................... 0.22708% mononormal.................... 0.22708% trickrain..................... 0.21124% monosteel..................... 0.20068% monopsychic................... 0.19540% sandstall..................... 0.19011% dragmag....................... 0.15315% trapper....................... 0.13730% hailoffense................... 0.13730% monoflying.................... 0.13202% sandoffense................... 0.12674% monograss..................... 0.12146% monorock...................... 0.12146% monofighting.................. 0.10034% monopoison.................... 0.09506% rainstall..................... 0.07921% monoground.................... 0.06865% monodark...................... 0.06865% sunstall...................... 0.01056% gravity....................... 0.00528% Stalliness (mean: -0.011) |# -1.5|## |### -1.0|############ |########### -0.5|############### |######################### 0.0|############################## |########################## +0.5|################# |############ +1.0|######## |### +1.5|## |# +2.0| more negative = more offensive, more positive = more stall one # = 0.59%