weatherless...................53.56896% balance.......................47.80212% offense.......................43.06222% sun...........................16.45726% sand..........................15.63213% rain..........................12.06775% trickroom..................... 9.11318% voltturn...................... 5.88334% tailwind...................... 5.50083% hail.......................... 5.31084% semistall..................... 4.43758% hyperoffense.................. 4.06422% multiweather.................. 3.03233% monotype...................... 2.96807% tricksand..................... 2.53248% tricksun...................... 1.16525% sunoffense.................... 0.92145% choice........................ 0.65707% trickhail..................... 0.63827% stall......................... 0.63385% monowater..................... 0.50770% monofairy..................... 0.47571% monofire...................... 0.37373% batonpass..................... 0.35879% rainoffense................... 0.30983% trickrain..................... 0.26008% sandstall..................... 0.25268% monoice....................... 0.22963% dragmag....................... 0.19586% monodragon.................... 0.19023% monosteel..................... 0.16029% monoelectric.................. 0.12729% monorock...................... 0.12494% monoflying.................... 0.12285% sandoffense................... 0.10842% monopsychic................... 0.10520% monobug....................... 0.09953% mononormal.................... 0.09780% monoghost..................... 0.08983% hailoffense................... 0.08315% monofighting.................. 0.07875% monograss..................... 0.07374% monoground.................... 0.05769% monodark...................... 0.04323% monopoison.................... 0.03087% trapper....................... 0.02998% rainstall..................... 0.01943% sunstall...................... 0.00629% gravity....................... 0.00335% Stalliness (mean: 0.003) |# -1.5|# |### -1.0|############ |########## -0.5|############## |########################### 0.0|############################## |######################### +0.5|################## |############# +1.0|###### |## +1.5|### |# +2.0| more negative = more offensive, more positive = more stall one # = 0.61%