weatherless...................60.55748% balance.......................55.88632% offense.......................37.85609% sand..........................17.20678% voltturn......................14.90985% sun...........................11.56815% tailwind......................10.37491% rain.......................... 9.33644% trickroom..................... 8.55593% semistall..................... 5.24568% tricksand..................... 3.92640% monotype...................... 3.85237% hail.......................... 3.76693% multiweather.................. 2.43577% trickhail..................... 1.54145% hyperoffense.................. 0.78953% monosteel..................... 0.53640% monofairy..................... 0.49379% dragmag....................... 0.40029% monoflying.................... 0.39465% monodragon.................... 0.37828% monopsychic................... 0.29916% monorock...................... 0.27223% monowater..................... 0.26911% monoice....................... 0.26599% monofire...................... 0.24368% stall......................... 0.22238% sunoffense.................... 0.19030% monoelectric.................. 0.15211% trickrain..................... 0.13902% batonpass..................... 0.11888% monograss..................... 0.10997% tricksun...................... 0.10273% sandoffense................... 0.09397% monoground.................... 0.08859% mononormal.................... 0.07568% monodark...................... 0.07381% sandstall..................... 0.06522% monoghost..................... 0.05991% monobug....................... 0.05955% monopoison.................... 0.05165% rainoffense................... 0.02902% monofighting.................. 0.02780% hailoffense................... 0.01625% rainstall..................... 0.00035% choice........................ 0.00016% sunstall...................... 0.00000% gravity....................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.084) | -1.5| | -1.0|## |### -0.5|######## |##################### 0.0|############################## |################### +0.5|############# |###### +1.0|# |##### +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.90%