weatherless...................65.56512% offense.......................47.91725% balance.......................39.18356% rain..........................11.38573% sun...........................11.20522% sand.......................... 8.58095% hail.......................... 7.87281% hyperoffense.................. 5.81783% trickroom..................... 5.20689% multiweather.................. 4.51264% semistall..................... 3.69342% stall......................... 3.38795% monotype...................... 2.99917% voltturn...................... 1.94390% tricksun...................... 1.47181% tailwind...................... 1.40239% choice........................ 1.38850% monowater..................... 0.83310% sandoffense................... 0.45821% monoice....................... 0.37490% sunoffense.................... 0.31936% trickhail..................... 0.31936% trapper....................... 0.31936% rainoffense................... 0.30547% monopsychic................... 0.29159% monoelectric.................. 0.27770% sandstall..................... 0.20828% monofairy..................... 0.19439% monodragon.................... 0.18051% hailoffense................... 0.16662% monofire...................... 0.15274% batonpass..................... 0.12497% monobug....................... 0.12497% monorock...................... 0.11108% trickrain..................... 0.09720% monoghost..................... 0.09720% mononormal.................... 0.09720% tricksand..................... 0.06943% monopoison.................... 0.05554% monofighting.................. 0.05554% monoflying.................... 0.05554% monograss..................... 0.04166% monodark...................... 0.04166% monosteel..................... 0.02777% rainstall..................... 0.01389% dragmag....................... 0.01389% monoground.................... 0.01389% Stalliness (mean: -0.012) |# -1.5|## |##### -1.0|######## |############## -0.5|####################### |############################## 0.0|############################## |######################## +0.5|################ |########### +1.0|##### |#### +1.5| |#### +2.0| |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.56%