weatherless...................59.53126% offense.......................46.57903% balance.......................41.85836% rain..........................13.86038% sun...........................13.61379% hail.......................... 9.66047% sand.......................... 9.63446% multiweather.................. 6.22564% trickroom..................... 6.13913% stall......................... 4.63162% hyperoffense.................. 3.53224% semistall..................... 3.39875% monotype...................... 2.55447% voltturn...................... 1.89420% tricksun...................... 1.88798% choice........................ 1.76344% tailwind...................... 1.32649% monowater..................... 0.83476% trickhail..................... 0.42277% rainoffense................... 0.40435% trapper....................... 0.40073% monoice....................... 0.35053% monoelectric.................. 0.27604% monofairy..................... 0.26185% sunoffense.................... 0.16597% sandoffense................... 0.15627% trickrain..................... 0.13972% sandstall..................... 0.13138% monobug....................... 0.12682% batonpass..................... 0.12298% monorock...................... 0.12023% monopsychic................... 0.11661% mononormal.................... 0.10943% hailoffense................... 0.10663% tricksand..................... 0.09140% monofire...................... 0.08285% monodragon.................... 0.05482% monofighting.................. 0.04839% monoghost..................... 0.04668% monoflying.................... 0.03986% monograss..................... 0.03271% monopoison.................... 0.02665% monodark...................... 0.01924% monosteel..................... 0.01443% rainstall..................... 0.00944% monoground.................... 0.00703% dragmag....................... 0.00682% Stalliness (mean: 0.059) | -1.5|# |### -1.0|####### |############ -0.5|#################### |############################## 0.0|############################# |########################### +0.5|################ |############ +1.0|##### |### +1.5| |##### +2.0| |# +2.5|## more negative = more offensive, more positive = more stall one # = 0.57%