weatherless...................52.90192% balance.......................47.62500% offense.......................41.91554% rain..........................20.38877% sun...........................15.67057% sand..........................13.32914% multiweather..................12.63261% hail..........................10.34221% trickroom..................... 8.12912% stall......................... 7.96396% choice........................ 3.60864% tricksun...................... 3.06124% voltturn...................... 2.05937% monotype...................... 1.54300% semistall..................... 1.50034% tailwind...................... 1.33624% hyperoffense.................. 0.99516% monowater..................... 0.75388% rainoffense................... 0.42843% trickhail..................... 0.42282% monofairy..................... 0.31164% trapper....................... 0.29239% trickrain..................... 0.28146% batonpass..................... 0.12802% monoelectric.................. 0.12016% monorock...................... 0.08494% monoice....................... 0.08103% tricksand..................... 0.06878% monobug....................... 0.06003% monopsychic................... 0.03697% sunoffense.................... 0.03029% mononormal.................... 0.02348% hailoffense................... 0.02154% monofighting.................. 0.02006% monofire...................... 0.01941% sandoffense................... 0.01254% monograss..................... 0.01099% monodark...................... 0.00662% monodragon.................... 0.00653% monoghost..................... 0.00572% monoground.................... 0.00153% rainstall..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monoflying.................... 0.00000% Stalliness (mean: 0.182) | -1.5|# | -1.0|#### |##### -0.5|############# |######################### 0.0|################## |############################## +0.5|########## |############# +1.0|### |# +1.5| |######### +2.0| | +2.5|# more negative = more offensive, more positive = more stall one # = 0.75%