weatherless...................72.15306% offense.......................40.02647% balance.......................34.14050% voltturn......................24.39707% sand..........................11.02574% sun...........................10.35672% hyperoffense..................10.13584% stall......................... 8.61062% rain.......................... 8.14982% semistall..................... 7.08657% multiweather.................. 3.02036% monotype...................... 1.70386% hail.......................... 1.33589% sandstall..................... 1.26861% trickroom..................... 1.09974% choice........................ 0.93441% sunstall...................... 0.62272% monowater..................... 0.51772% dragmag....................... 0.47854% monoelectric.................. 0.33404% sandoffense................... 0.27667% sunoffense.................... 0.19963% monofairy..................... 0.18809% monobug....................... 0.17984% rainstall..................... 0.15087% hailoffense................... 0.11802% monosteel..................... 0.11423% monodark...................... 0.10745% gravity....................... 0.09334% rainoffense................... 0.08066% monopsychic................... 0.07220% tricksand..................... 0.05137% monograss..................... 0.04791% monofighting.................. 0.02648% tricksun...................... 0.02536% monopoison.................... 0.02198% monoghost..................... 0.01899% monoflying.................... 0.01683% monodragon.................... 0.01492% monofire...................... 0.01407% monorock...................... 0.00986% monoground.................... 0.00982% monoice....................... 0.00975% mononormal.................... 0.00682% tailwind...................... 0.00674% trickhail..................... 0.00146% allweather.................... 0.00000% Stalliness (mean: 0.145) -2.0|# |###### -1.0|########### |############################## 0.0|############################## |#################### +1.0|############# |##### +2.0|##### |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.80%