weatherless...................97.10107% offense.......................53.94140% hyperoffense..................23.79756% balance.......................20.14879% monotype...................... 2.41774% hail.......................... 2.20934% semistall..................... 1.81384% monosteel..................... 0.82953% monopoison.................... 0.68864% sand.......................... 0.63188% monodragon.................... 0.49527% stall......................... 0.29841% monofighting.................. 0.17217% monopsychic................... 0.10403% monoghost..................... 0.09953% monowater..................... 0.06041% rain.......................... 0.05907% monofairy..................... 0.05544% monoground.................... 0.04593% mononormal.................... 0.03671% multiweather.................. 0.03375% sun........................... 0.03352% monodark...................... 0.01903% monoflying.................... 0.01833% monobug....................... 0.01572% monoelectric.................. 0.01192% rainoffense................... 0.01141% monofire...................... 0.01097% monograss..................... 0.00940% monoice....................... 0.00872% monorock...................... 0.00529% sandoffense................... 0.00024% rainstall..................... 0.00004% hailstall..................... 0.00002% hailoffense................... 0.00002% sunoffense.................... 0.00001% sandstall..................... 0.00000% sunstall...................... 0.00000% voltturn...................... 0.00000% trickroom..................... 0.00000% tailwind...................... 0.00000% batonpass..................... 0.00000% Stalliness (mean: -0.490) -2.5| | -2.0| |###### -1.5|######## |################# -1.0|##################### |########################### -0.5|###################### |############################## 0.0|############# |############### +0.5|####### |##### +1.0|### |# +1.5| | +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.57%