weatherless...................82.47592% offense.......................46.59385% balance.......................39.84026% hyperoffense.................. 8.28048% sun........................... 6.89453% rain.......................... 6.11933% monotype...................... 6.01362% semistall..................... 3.67630% sand.......................... 2.92459% hail.......................... 2.66620% stall......................... 1.60911% mononormal.................... 1.52690% multiweather.................. 1.05708% monodragon.................... 0.78694% sunoffense.................... 0.78694% monopsychic................... 0.57552% trickroom..................... 0.50505% monowater..................... 0.49331% monofire...................... 0.48156% monograss..................... 0.39934% sandoffense................... 0.34062% choice........................ 0.30538% monopoison.................... 0.29363% monoflying.................... 0.28189% monoice....................... 0.25840% monosteel..................... 0.21142% monoelectric.................. 0.21142% rainoffense................... 0.19967% tailwind...................... 0.14094% monofairy..................... 0.12920% monobug....................... 0.11745% monoground.................... 0.11745% sandstall..................... 0.09396% batonpass..................... 0.08222% monodark...................... 0.08222% voltturn...................... 0.07047% monoghost..................... 0.07047% dragmag....................... 0.05873% hailoffense................... 0.05873% monorock...................... 0.04698% sunstall...................... 0.03524% rainstall..................... 0.03524% tricksun...................... 0.03524% tricksand..................... 0.03524% monofighting.................. 0.02349% hailstall..................... 0.01175% Stalliness (mean: -0.082) -2.0|# |# -1.5|## |###### -1.0|########### |################### -0.5|####################### |########################## 0.0|############################## |######################### +0.5|##################### |########### +1.0|##### |#### +1.5|## |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.53%