weatherless...................81.53759% offense.......................47.35633% balance.......................40.69611% hyperoffense.................. 7.70313% sun........................... 7.61076% rain.......................... 6.88148% monotype...................... 5.14766% semistall..................... 2.88072% hail.......................... 2.68998% sand.......................... 2.47685% stall......................... 1.36371% multiweather.................. 1.18113% mononormal.................... 0.98596% sunoffense.................... 0.97946% monodragon.................... 0.95061% monopsychic................... 0.55279% trickroom..................... 0.50206% monofire...................... 0.42515% monowater..................... 0.40213% monopoison.................... 0.30641% sandoffense................... 0.29342% monograss..................... 0.28905% choice........................ 0.27837% monoflying.................... 0.25113% monosteel..................... 0.23165% monoice....................... 0.22640% rainoffense................... 0.20096% monoelectric.................. 0.14754% monobug....................... 0.12921% tailwind...................... 0.12704% monoground.................... 0.10856% monofairy..................... 0.08602% monodark...................... 0.04769% voltturn...................... 0.04671% batonpass..................... 0.04616% hailoffense................... 0.04545% sandstall..................... 0.04352% monoghost..................... 0.03831% tricksand..................... 0.03163% rainstall..................... 0.02680% monorock...................... 0.02608% dragmag....................... 0.02501% tricksun...................... 0.02422% monofighting.................. 0.02201% hailstall..................... 0.01118% sunstall...................... 0.01053% Stalliness (mean: -0.096) -2.0| |# -1.5|## |###### -1.0|########### |###################### -0.5|####################### |########################## 0.0|############################## |########################### +0.5|###################### |########## +1.0|#### |### +1.5|## |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.52%