weatherless...................54.88139% offense.......................44.48844% balance.......................30.46455% rain..........................25.98733% sun...........................22.03636% hyperoffense..................16.97351% voltturn......................14.09812% multiweather.................. 7.39219% semistall..................... 4.05325% stall......................... 4.02026% sunoffense.................... 3.22511% hail.......................... 2.95292% rainoffense................... 2.68402% sand.......................... 1.68267% monotype...................... 0.92217% choice........................ 0.85288% trickroom..................... 0.49490% sunstall...................... 0.37778% hailoffense................... 0.31674% tailwind...................... 0.19796% monopsychic................... 0.14517% monodragon.................... 0.13857% hailstall..................... 0.11053% mononormal.................... 0.10723% dragmag....................... 0.09733% monoflying.................... 0.09238% monofire...................... 0.08248% monoelectric.................. 0.08083% sandoffense................... 0.07753% rainstall..................... 0.06434% monograss..................... 0.06434% trickrain..................... 0.06104% monosteel..................... 0.05774% monodark...................... 0.05774% monowater..................... 0.04949% sandstall..................... 0.04784% monoice....................... 0.04454% monofighting.................. 0.03629% monoghost..................... 0.03629% monoground.................... 0.03134% monofairy..................... 0.02969% monobug....................... 0.02639% monopoison.................... 0.02475% tricksun...................... 0.02475% monorock...................... 0.02145% gravity....................... 0.00495% allweather.................... 0.00495% trapper....................... 0.00165% Stalliness (mean: -0.165) |# -2.0|## |#### -1.5|######### |############### -1.0|###################### |############################# -0.5|############################## |########################### 0.0|############################ |###################### +0.5|##################### |################ +1.0|######## |##### +1.5|## |## +2.0|# |# +2.5|# |## +3.0|### more negative = more offensive, more positive = more stall one # = 0.40%