weatherless...................47.35851% balance.......................44.01842% sun...........................31.62376% rain..........................30.47359% offense.......................26.90031% voltturn......................26.18951% hyperoffense..................11.80842% multiweather..................11.19782% stall.........................10.58034% semistall..................... 6.69251% sunoffense.................... 2.89534% rainoffense................... 2.08674% sunstall...................... 1.08775% sand.......................... 0.98678% choice........................ 0.95190% hail.......................... 0.81677% trickroom..................... 0.49350% dragmag....................... 0.29266% monotype...................... 0.19002% hailstall..................... 0.16207% tailwind...................... 0.13839% hailoffense................... 0.13488% monopsychic................... 0.10164% sandoffense................... 0.06434% trickrain..................... 0.05145% monodragon.................... 0.04758% sandstall..................... 0.04026% rainstall..................... 0.03824% monoghost..................... 0.00979% mononormal.................... 0.00779% monodark...................... 0.00641% monobug....................... 0.00578% monofairy..................... 0.00560% monoice....................... 0.00520% monopoison.................... 0.00438% tricksun...................... 0.00434% trapper....................... 0.00433% gravity....................... 0.00286% monofighting.................. 0.00199% allweather.................... 0.00080% monoelectric.................. 0.00070% monowater..................... 0.00066% monofire...................... 0.00062% monograss..................... 0.00026% monosteel..................... 0.00025% monoflying.................... 0.00023% monorock...................... 0.00018% monoground.................... 0.00001% Stalliness (mean: 0.301) |# -2.0|## |#### -1.5|###### |########## -1.0|######## |########## -0.5|################# |################## 0.0|############################ |############################ +0.5|############################## |########################### +1.0|############ |######## +1.5|## |#### +2.0| |# +2.5|# |######## +3.0|########## more negative = more offensive, more positive = more stall one # = 0.42%