weatherless...................80.36326% balance.......................45.00911% offense.......................30.03424% semistall.....................14.64586% rain.......................... 9.23036% sun........................... 8.47228% stall......................... 7.35850% monotype...................... 3.62145% voltturn...................... 3.37913% sand.......................... 3.02121% hyperoffense.................. 2.95229% multiweather.................. 2.36317% hail.......................... 1.34721% choice........................ 0.64693% rainstall..................... 0.63581% sandstall..................... 0.62025% monoghost..................... 0.54689% dragmag....................... 0.47575% monosteel..................... 0.47130% monobug....................... 0.39127% sunstall...................... 0.36681% monodragon.................... 0.35570% mononormal.................... 0.34014% monopsychic................... 0.32235% monorock...................... 0.29790% monofighting.................. 0.27567% monoelectric.................. 0.22453% sunoffense.................... 0.22009% monowater..................... 0.21564% monoground.................... 0.20008% trickroom..................... 0.19119% monoice....................... 0.17785% monodark...................... 0.17340% monoflying.................... 0.15117% monofire...................... 0.12672% rainoffense................... 0.08892% monograss..................... 0.08226% monopoison.................... 0.08226% monofairy..................... 0.07336% trapper....................... 0.05558% sandoffense................... 0.03112% tricksand..................... 0.02223% tailwind...................... 0.01556% hailstall..................... 0.01556% allweather.................... 0.01112% hailoffense................... 0.00667% tricksun...................... 0.00445% gravity....................... 0.00222% Stalliness (mean: 0.383) -2.0| |# -1.0|####### |################### 0.0|############################## |############################ +1.0|##################### |############# +2.0|#### |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.80%