weatherless...................78.14881% balance.......................45.91918% offense.......................22.55922% semistall.....................19.58311% rain..........................10.05638% stall......................... 9.80823% sun........................... 9.75838% voltturn...................... 5.05137% sand.......................... 4.03948% multiweather.................. 3.08958% monotype...................... 2.16646% hyperoffense.................. 2.13025% hail.......................... 1.16291% rainstall..................... 0.99830% sandstall..................... 0.94777% dragmag....................... 0.69235% monoghost..................... 0.61256% choice........................ 0.55616% sunstall...................... 0.52613% monosteel..................... 0.25084% monobug....................... 0.23726% sunoffense.................... 0.22925% trickroom..................... 0.19653% monofighting.................. 0.14790% monodragon.................... 0.13890% monowater..................... 0.13561% mononormal.................... 0.13146% monopsychic................... 0.11412% monodark...................... 0.11307% monorock...................... 0.11185% monoground.................... 0.10043% monoice....................... 0.07280% monoelectric.................. 0.06907% monoflying.................... 0.06689% monofire...................... 0.05563% rainoffense................... 0.04866% monograss..................... 0.04587% monofairy..................... 0.03210% monopoison.................... 0.03201% allweather.................... 0.02075% hailstall..................... 0.01777% trapper....................... 0.01633% sandoffense................... 0.01182% tailwind...................... 0.01168% tricksand..................... 0.00939% tricksun...................... 0.00510% hailoffense................... 0.00428% gravity....................... 0.00310% Stalliness (mean: 0.556) -2.0| |# -1.0|###### |############### 0.0|########################### |############################## +1.0|########################### |################### +2.0|###### |## +3.0| | more negative = more offensive, more positive = more stall one # = 0.75%