weatherless...................86.97593% offense.......................65.28885% balance.......................20.15028% hyperoffense..................10.66968% sand.......................... 4.25165% voltturn...................... 3.77817% rain.......................... 3.36872% hail.......................... 3.02694% sun........................... 2.74684% semistall..................... 2.27687% monotype...................... 1.65418% stall......................... 1.61432% monofighting.................. 0.84423% sunoffense.................... 0.39096% multiweather.................. 0.36980% monofairy..................... 0.36493% rainoffense................... 0.33571% batonpass..................... 0.27730% hailoffense................... 0.21223% sandoffense................... 0.20414% monowater..................... 0.07929% monoghost..................... 0.06471% monopsychic................... 0.05139% monopoison.................... 0.04466% mononormal.................... 0.04132% trickroom..................... 0.03474% monodragon.................... 0.02996% monorock...................... 0.02911% monodark...................... 0.02170% monobug....................... 0.01566% monograss..................... 0.01382% tricksun...................... 0.01282% sandstall..................... 0.01147% monoground.................... 0.01130% tailwind...................... 0.01094% monosteel..................... 0.01086% monoice....................... 0.00900% monoflying.................... 0.00787% monofire...................... 0.00769% monoelectric.................. 0.00670% trapper....................... 0.00365% gravity....................... 0.00319% hailstall..................... 0.00257% trickrain..................... 0.00209% dragmag....................... 0.00094% trickhail..................... 0.00081% rainstall..................... 0.00071% swagplay...................... 0.00034% Stalliness (mean: -0.319) |# -1.5|# |####### -1.0|################## |########################### -0.5|############################## |######################### 0.0|################ |########## +0.5|####### |###### +1.0|### |# +1.5|# | +2.0| | +2.5| |# more negative = more offensive, more positive = more stall one # = 0.65%