weatherless...................84.09428% balance.......................49.00508% offense.......................33.97415% sun...........................12.82602% hyperoffense.................. 9.86871% stall......................... 4.03328% voltturn...................... 3.55034% semistall..................... 3.11878% rain.......................... 2.02119% sand.......................... 0.71845% hail.......................... 0.34011% monotype...................... 0.32754% monobug....................... 0.23836% trickroom..................... 0.21701% choice........................ 0.12083% hailoffense................... 0.09090% monosteel..................... 0.05351% sunoffense.................... 0.02577% monofairy..................... 0.01954% monorock...................... 0.00571% monopoison.................... 0.00438% sunstall...................... 0.00364% monoghost..................... 0.00311% sandoffense................... 0.00184% monowater..................... 0.00173% monofighting.................. 0.00112% monoelectric.................. 0.00074% monodragon.................... 0.00065% monoground.................... 0.00007% multiweather.................. 0.00005% monograss..................... 0.00001% monofire...................... 0.00000% sandstall..................... 0.00000% rainoffense................... 0.00000% tailwind...................... 0.00000% gravity....................... 0.00000% monopsychic................... 0.00000% tricksun...................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% tricksand..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.063) -2.0| | -1.5|### |#### -1.0|#### |### -0.5|########## |####### 0.0|########## |############################## +0.5|#### |######## +1.0|## |# +1.5|# |# +2.0|# | +2.5|## | more negative = more offensive, more positive = more stall one # = 1.09%