weatherless...................96.76172% offense.......................55.15054% balance.......................43.73860% voltturn......................36.87489% sun........................... 3.05141% hyperoffense.................. 1.08024% hail.......................... 0.13098% sand.......................... 0.10278% multiweather.................. 0.04690% trickroom..................... 0.04459% semistall..................... 0.03063% monorock...................... 0.03063% monotype...................... 0.03063% sunoffense.................... 0.00053% rain.......................... 0.00000% monodragon.................... 0.00000% tailwind...................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monograss..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.084) |# -1.0|# |## -0.5|############################## |##### 0.0|######### |## +0.5|# |###### +1.0|###################### | more negative = more offensive, more positive = more stall one # = 1.28%