weatherless...................79.92244% offense.......................36.43819% balance.......................36.08859% voltturn......................19.86371% hyperoffense..................10.79346% rain..........................10.40523% stall......................... 9.38083% semistall..................... 7.29894% sun........................... 4.50565% hail.......................... 3.74726% sand.......................... 2.04061% trickroom..................... 1.08177% hailoffense................... 0.94772% rainoffense................... 0.86539% multiweather.................. 0.61086% choice........................ 0.60421% sunoffense.................... 0.49126% monotype...................... 0.17236% sandstall..................... 0.09560% sandoffense................... 0.07640% tailwind...................... 0.06194% gravity....................... 0.05613% tricksun...................... 0.05533% monodragon.................... 0.04568% rainstall..................... 0.03380% monosteel..................... 0.03057% monopsychic................... 0.02119% monowater..................... 0.01624% monoflying.................... 0.01505% monobug....................... 0.00967% monograss..................... 0.00925% monoelectric.................. 0.00829% monoground.................... 0.00804% hailstall..................... 0.00571% monorock...................... 0.00511% sunstall...................... 0.00469% monofairy..................... 0.00360% monofire...................... 0.00346% monopoison.................... 0.00331% mononormal.................... 0.00238% monoice....................... 0.00100% monofighting.................. 0.00071% trickhail..................... 0.00057% monodark...................... 0.00032% trickrain..................... 0.00031% monoghost..................... 0.00023% allweather.................... 0.00006% tricksand..................... 0.00002% dragmag....................... 0.00000% Stalliness (mean: 0.148) | -2.0| |## -1.5|##### |############ -1.0|############### |##################### -0.5|####################### |########################## 0.0|###################### |############################## +0.5|######################### |############## +1.0|############# |###### +1.5|##### |##### +2.0|### |### +2.5|## |#### +3.0|### more negative = more offensive, more positive = more stall one # = 0.42%