weatherless...................89.27414% offense.......................60.07047% hyperoffense..................27.17642% balance.......................12.61922% voltturn...................... 9.28353% sand.......................... 3.02091% rain.......................... 3.00916% hail.......................... 2.94104% sun........................... 1.84637% monotype...................... 1.71717% sunoffense.................... 1.37891% rainoffense................... 1.21682% sandoffense................... 0.71177% choice........................ 0.70002% monopoison.................... 0.63425% trickroom..................... 0.33827% dragmag....................... 0.31947% hailoffense................... 0.19262% mononormal.................... 0.17148% monodark...................... 0.15974% monoground.................... 0.15504% monowater..................... 0.12215% semistall..................... 0.11276% multiweather.................. 0.08692% monobug....................... 0.07047% tailwind...................... 0.06812% monofire...................... 0.06342% monofighting.................. 0.05638% monodragon.................... 0.05403% monograss..................... 0.05168% monoelectric.................. 0.04933% monoice....................... 0.04698% monofairy..................... 0.03289% monoghost..................... 0.03054% monorock...................... 0.02114% tricksand..................... 0.02114% stall......................... 0.02114% monopsychic................... 0.01644% trapper....................... 0.01644% monoflying.................... 0.01409% monosteel..................... 0.00940% Stalliness (mean: -0.644) |# -2.0|### |##### -1.5|############# |################# -1.0|####################### |############################## -0.5|########################### |############################ 0.0|##################### |######### +0.5|#### |# more negative = more offensive, more positive = more stall one # = 0.55%