weatherless...................91.55668% offense.......................66.19757% balance.......................18.49995% hyperoffense..................15.14535% voltturn......................10.49158% hail.......................... 4.89291% monotype...................... 2.51096% monopoison.................... 2.34580% sand.......................... 1.63469% rain.......................... 1.33679% sun........................... 0.69296% rainoffense................... 0.50803% sunoffense.................... 0.38241% choice........................ 0.28985% semistall..................... 0.15155% multiweather.................. 0.11404% mononormal.................... 0.10624% dragmag....................... 0.07479% sandoffense................... 0.06314% hailoffense................... 0.02506% tailwind...................... 0.02233% trickroom..................... 0.02173% monobug....................... 0.01707% monoground.................... 0.01492% monodark...................... 0.00892% monoelectric.................. 0.00704% stall......................... 0.00559% monowater..................... 0.00472% monofire...................... 0.00294% monodragon.................... 0.00169% monofighting.................. 0.00078% monofairy..................... 0.00048% monoghost..................... 0.00027% tricksand..................... 0.00008% monoflying.................... 0.00005% monograss..................... 0.00002% monoice....................... 0.00001% monopsychic................... 0.00001% monosteel..................... 0.00000% monorock...................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.442) | -2.0|# |## -1.5|####### |####### -1.0|############# |###################### -0.5|######################### |############################## 0.0|###################### |######### +0.5|###### |## more negative = more offensive, more positive = more stall one # = 0.69%