weatherless...................84.60607% balance.......................53.62598% offense.......................29.45815% sand..........................14.51719% semistall..................... 9.11515% hyperoffense.................. 5.21745% voltturn...................... 3.68280% stall......................... 2.58327% sandstall..................... 1.03974% trickroom..................... 0.80514% sun........................... 0.57128% rain.......................... 0.29197% monotype...................... 0.22936% monodragon.................... 0.13346% monodark...................... 0.03696% monowater..................... 0.03091% rainoffense................... 0.02467% sunoffense.................... 0.02269% hail.......................... 0.01775% monosteel..................... 0.01197% monoghost..................... 0.01133% multiweather.................. 0.00425% tricksun...................... 0.00316% sandoffense................... 0.00287% monopoison.................... 0.00271% monobug....................... 0.00111% monoflying.................... 0.00088% monopsychic................... 0.00045% choice........................ 0.00043% dragmag....................... 0.00039% monofire...................... 0.00002% monoelectric.................. 0.00001% monoice....................... 0.00000% monoground.................... 0.00000% tricksand..................... 0.00000% tailwind...................... 0.00000% monofighting.................. 0.00000% monograss..................... 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% hailoffense................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.176) |# -1.5|# |#### -1.0|############## |############### -0.5|############# |########### 0.0|#################### |############################## +0.5|########################## |######################## +1.0|############# |####### +1.5|# |### +2.0| |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.55%