weatherless...................73.00647% offense.......................43.79742% balance.......................33.14947% hyperoffense..................13.00046% sun...........................11.11831% voltturn......................10.65324% rain.......................... 7.24205% sand.......................... 6.91421% semistall..................... 5.67552% stall......................... 4.37712% hail.......................... 2.38869% monotype...................... 2.35287% trickroom..................... 1.80073% sunoffense.................... 0.80409% multiweather.................. 0.65323% choice........................ 0.40979% hailoffense................... 0.37399% monobug....................... 0.35578% sandoffense................... 0.29624% sandstall..................... 0.29358% rainoffense................... 0.28076% tricksun...................... 0.20908% monowater..................... 0.20779% monodragon.................... 0.20369% mononormal.................... 0.18374% monofire...................... 0.15988% monosteel..................... 0.13423% monorock...................... 0.12333% monodark...................... 0.11067% monoflying.................... 0.10995% monograss..................... 0.10918% monoelectric.................. 0.10828% dragmag....................... 0.10127% monoghost..................... 0.09851% monopsychic................... 0.08777% monoground.................... 0.08679% monofairy..................... 0.08604% monopoison.................... 0.08511% tailwind...................... 0.08065% sunstall...................... 0.07174% monofighting.................. 0.06625% monoice....................... 0.06447% tricksand..................... 0.05237% rainstall..................... 0.04428% gravity....................... 0.02730% trickhail..................... 0.01929% trickrain..................... 0.01159% hailstall..................... 0.00900% allweather.................... 0.00315% trapper....................... 0.00129% swagplay...................... 0.00015% fear.......................... 0.00002% Stalliness (mean: -0.061) -2.0|# |######## -1.0|##################### |############################ 0.0|############################## |##################### +1.0|########## |#### +2.0|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.78%