weatherless...................74.90799% offense.......................40.27045% balance.......................31.94884% hyperoffense..................14.27324% voltturn......................11.30619% sun...........................10.51561% semistall..................... 6.82687% stall......................... 6.68060% sand.......................... 6.49097% rain.......................... 6.32230% hail.......................... 2.29507% trickroom..................... 2.04889% monotype...................... 1.05548% sunoffense.................... 0.60291% multiweather.................. 0.52099% hailoffense................... 0.50050% choice........................ 0.43772% sandstall..................... 0.38352% monodragon.................... 0.18773% sandoffense................... 0.18480% tricksun...................... 0.18283% rainoffense................... 0.17575% mononormal.................... 0.11753% monobug....................... 0.11693% monowater..................... 0.10503% dragmag....................... 0.10320% tailwind...................... 0.08765% rainstall..................... 0.07686% monosteel..................... 0.07286% monofire...................... 0.05907% monoground.................... 0.05294% tricksand..................... 0.05225% sunstall...................... 0.05052% monorock...................... 0.04547% monoflying.................... 0.04495% monoghost..................... 0.03958% monopsychic................... 0.03852% monograss..................... 0.03444% monodark...................... 0.03309% monopoison.................... 0.02697% monoelectric.................. 0.02653% monofairy..................... 0.02498% gravity....................... 0.02460% monofighting.................. 0.02180% trickhail..................... 0.02020% monoice....................... 0.00915% hailstall..................... 0.00383% allweather.................... 0.00307% trickrain..................... 0.00257% trapper....................... 0.00127% fear.......................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.014) -2.0|# |########## -1.0|##################### |########################## 0.0|############################## |###################### +1.0|########### |###### +2.0|## |# +3.0|## more negative = more offensive, more positive = more stall one # = 0.74%