weatherless...................75.52441% offense.......................36.64230% balance.......................27.96679% hyperoffense..................17.04180% sun...........................11.26210% stall.........................11.05128% voltturn...................... 9.04711% semistall..................... 7.29783% sand.......................... 6.07922% rain.......................... 5.13653% hail.......................... 2.76134% trickroom..................... 1.41909% multiweather.................. 0.74875% hailoffense................... 0.61357% monotype...................... 0.50420% choice........................ 0.42081% sunoffense.................... 0.40859% sandstall..................... 0.40528% monodragon.................... 0.18163% rainoffense................... 0.15455% dragmag....................... 0.14037% tricksun...................... 0.11805% sunstall...................... 0.07539% rainstall..................... 0.07510% tailwind...................... 0.06884% tricksand..................... 0.05096% sandoffense................... 0.04853% monobug....................... 0.03671% monoflying.................... 0.03060% monoground.................... 0.02983% monorock...................... 0.02952% mononormal.................... 0.02486% monowater..................... 0.02281% monopoison.................... 0.02200% monograss..................... 0.02054% monoghost..................... 0.01821% monofire...................... 0.01708% monosteel..................... 0.01517% monoelectric.................. 0.01204% monodark...................... 0.01195% monopsychic................... 0.01170% monofighting.................. 0.01080% trickhail..................... 0.00951% gravity....................... 0.00735% monofairy..................... 0.00713% allweather.................... 0.00475% monoice....................... 0.00191% hailstall..................... 0.00178% trickrain..................... 0.00001% trapper....................... 0.00001% fear.......................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.118) -2.0|# |############### -1.0|####################### |########################### 0.0|############################## |##################### +1.0|########### |######## +2.0|## |# +3.0|#### more negative = more offensive, more positive = more stall one # = 0.67%