weatherless...................84.98724% offense.......................43.41961% balance.......................33.62919% hyperoffense..................15.10877% voltturn......................13.41995% sand.......................... 8.42820% hail.......................... 5.47434% semistall..................... 4.00431% stall......................... 3.83813% trickroom..................... 2.44138% monotype...................... 1.32244% sandstall..................... 1.30357% rain.......................... 1.03232% hailoffense................... 0.91185% rainoffense................... 0.41142% choice........................ 0.38538% monobug....................... 0.28784% monowater..................... 0.21551% mononormal.................... 0.21265% monoice....................... 0.11630% dragmag....................... 0.10017% sun........................... 0.09028% monoelectric.................. 0.07816% monograss..................... 0.07749% monopoison.................... 0.06981% monodark...................... 0.05856% monofairy..................... 0.05153% monorock...................... 0.04487% monofighting.................. 0.04353% monofire...................... 0.02848% trickhail..................... 0.02669% sunoffense.................... 0.02661% monodragon.................... 0.01753% monoflying.................... 0.01537% tailwind...................... 0.01528% monopsychic................... 0.01414% monoground.................... 0.01400% monosteel..................... 0.01317% multiweather.................. 0.01237% sandoffense................... 0.00728% hailstall..................... 0.00549% monoghost..................... 0.00516% tricksand..................... 0.00275% tricksun...................... 0.00083% Stalliness (mean: -0.120) -2.0|## |#### -1.5|###### |########### -1.0|################## |##################### -0.5|######################## |############################ 0.0|############################ |############################## +0.5|############### |############## +1.0|########## |### +1.5|# |## +2.0|# |# +2.5|# |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.45%