weatherless...................83.80306% offense.......................42.21061% balance.......................37.29455% voltturn......................16.27955% hyperoffense..................12.57340% sand..........................11.40082% semistall..................... 5.07439% hail.......................... 4.24518% stall......................... 2.84704% trickroom..................... 1.68949% sandstall..................... 0.92578% hailoffense................... 0.61856% rain.......................... 0.53057% monotype...................... 0.45090% choice........................ 0.18346% monowater..................... 0.17738% rainoffense................... 0.15407% monobug....................... 0.08111% mononormal.................... 0.04711% dragmag....................... 0.04161% monofairy..................... 0.03694% monoelectric.................. 0.03471% monofighting.................. 0.02317% sun........................... 0.02037% monoice....................... 0.01955% monodark...................... 0.01271% monograss..................... 0.01010% tailwind...................... 0.00424% monopoison.................... 0.00424% hailstall..................... 0.00251% trickhail..................... 0.00245% monorock...................... 0.00228% sandoffense................... 0.00212% sunoffense.................... 0.00107% monoghost..................... 0.00065% monosteel..................... 0.00051% tricksand..................... 0.00051% monoground.................... 0.00024% monopsychic................... 0.00008% monoflying.................... 0.00008% monodragon.................... 0.00006% monofire...................... 0.00000% multiweather.................. 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.050) -2.0|### |##### -1.5|#### |####### -1.0|########### |################ -0.5|##################### |####################### 0.0|############################## |############################# +0.5|############## |################## +1.0|############## |## +1.5|# |## +2.0| | +2.5|# | +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.49%