weatherless...................76.88028% offense.......................51.57452% balance.......................35.60299% sand..........................19.75029% voltturn......................14.28639% hyperoffense.................. 7.43251% semistall..................... 3.93662% hail.......................... 3.10525% stall......................... 1.45336% trickroom..................... 0.97023% hailoffense................... 0.39908% sandstall..................... 0.26940% rain.......................... 0.25974% monotype...................... 0.18837% monowater..................... 0.13202% rainoffense................... 0.04140% monobug....................... 0.03156% choice........................ 0.03115% dragmag....................... 0.01251% mononormal.................... 0.00886% monoice....................... 0.00764% sun........................... 0.00443% monoelectric.................. 0.00225% monograss..................... 0.00213% monofairy..................... 0.00171% monodark...................... 0.00081% monofighting.................. 0.00080% tailwind...................... 0.00050% monorock...................... 0.00032% sandoffense................... 0.00031% monopoison.................... 0.00021% sunoffense.................... 0.00014% hailstall..................... 0.00012% monoghost..................... 0.00004% trickhail..................... 0.00004% monosteel..................... 0.00002% tricksand..................... 0.00002% monoground.................... 0.00000% monodragon.................... 0.00000% monoflying.................... 0.00000% monopsychic................... 0.00000% monofire...................... 0.00000% multiweather.................. 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.043) -2.0| |## -1.5|## |## -1.0|### |###### -0.5|####### |######## 0.0|############################## |######### +0.5|##### |########### +1.0|######## |# +1.5| | +2.0| | +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 1.06%