weatherless...................59.55217% offense.......................50.27824% sun...........................26.87351% hyperoffense..................24.76521% balance.......................19.67379% rain..........................16.68827% multiweather.................. 8.49130% monotype...................... 5.93623% sunoffense.................... 4.45715% sand.......................... 3.28969% semistall..................... 3.01073% trickroom..................... 2.83499% stall......................... 2.27203% hail.......................... 2.19040% rainoffense................... 1.77460% trickrain..................... 1.27333% voltturn...................... 1.19291% tricksun...................... 0.96028% monobug....................... 0.68276% monodragon.................... 0.62923% monowater..................... 0.55840% monoghost..................... 0.51399% monosteel..................... 0.42084% mononormal.................... 0.40884% monopsychic................... 0.40692% choice........................ 0.39444% sandoffense................... 0.37499% monofighting.................. 0.36923% hailoffense................... 0.36851% monoice....................... 0.31113% monodark...................... 0.30633% monoflying.................... 0.26192% monopoison.................... 0.24727% sunstall...................... 0.24439% monofairy..................... 0.22519% monofire...................... 0.22327% sandstall..................... 0.20934% monograss..................... 0.20334% monoelectric.................. 0.19254% monoground.................... 0.16469% monorock...................... 0.13612% rainstall..................... 0.09603% tailwind...................... 0.09507% dragmag....................... 0.07418% trapper....................... 0.02545% tricksand..................... 0.02473% trickhail..................... 0.00960% gravity....................... 0.00720% hailstall..................... 0.00384% swagplay...................... 0.00264% Stalliness (mean: -0.430) |# -2.0|## |##### -1.5|############ |#################### -1.0|########################### |############################## -0.5|############################ |######################### 0.0|################### |############## +0.5|########### |####### +1.0|#### |### +1.5|## |# +2.0|# |# +2.5| |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.47%