weatherless...................72.60848% balance.......................33.01396% offense.......................31.09794% sand..........................26.44451% hyperoffense..................21.70335% stall......................... 7.98618% voltturn...................... 7.81095% semistall..................... 6.19858% sandoffense................... 4.62681% hail.......................... 0.82421% dragmag....................... 0.67152% trickroom..................... 0.66385% sun........................... 0.26232% monotype...................... 0.20333% multiweather.................. 0.18201% sandstall..................... 0.14852% choice........................ 0.14696% monorock...................... 0.05170% rain.......................... 0.04248% hailoffense................... 0.04154% monograss..................... 0.03681% monobug....................... 0.03627% sunoffense.................... 0.03249% monosteel..................... 0.02243% monoghost..................... 0.01085% monopoison.................... 0.01025% monofairy..................... 0.00964% mononormal.................... 0.00818% monofighting.................. 0.00660% tricksand..................... 0.00554% monofire...................... 0.00387% monodragon.................... 0.00262% monoice....................... 0.00195% monoflying.................... 0.00107% monodark...................... 0.00098% trickhail..................... 0.00016% monoelectric.................. 0.00015% monopsychic................... 0.00010% tailwind...................... 0.00003% rainoffense................... 0.00000% monowater..................... 0.00000% gravity....................... 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.018) |####################### -1.0|###################### |################# 0.0|############################## |##################### +1.0|##################### |##### +2.0|## |# +3.0|#### |#### more negative = more offensive, more positive = more stall one # = 0.67%