weatherless...................90.61845% offense.......................51.52442% balance.......................29.37834% hyperoffense..................15.78128% sun........................... 6.53471% voltturn...................... 6.38746% semistall..................... 2.14268% sunoffense.................... 1.92181% rain.......................... 1.78777% trickroom..................... 1.52725% stall......................... 1.17328% hail.......................... 1.02037% choice........................ 0.88539% monotype...................... 0.79289% rainoffense................... 0.33509% monofighting.................. 0.15386% mononormal.................... 0.11327% tailwind...................... 0.10100% sand.......................... 0.09911% monoelectric.................. 0.08590% monograss..................... 0.07740% hailoffense................... 0.07457% multiweather.................. 0.06041% monopoison.................... 0.06041% tricksun...................... 0.04908% monoice....................... 0.04248% monoflying.................... 0.04248% monofire...................... 0.03776% monobug....................... 0.03398% monodragon.................... 0.03115% monodark...................... 0.02926% monowater..................... 0.02832% monopsychic................... 0.02832% monoghost..................... 0.02737% monofairy..................... 0.02737% monosteel..................... 0.02643% monorock...................... 0.01605% dragmag....................... 0.01416% sandoffense................... 0.00944% trapper....................... 0.00566% monoground.................... 0.00378% sunstall...................... 0.00189% hailstall..................... 0.00094% Stalliness (mean: -0.295) |##### -1.5|####### |############ -1.0|################# |###################### -0.5|########################## |############################## 0.0|########################## |###################### +0.5|############### |######## +1.0|#### |## +1.5|# |# +2.0| | +2.5|# more negative = more offensive, more positive = more stall one # = 0.50%