weatherless...................93.08371% offense.......................44.13709% balance.......................34.49151% hyperoffense..................16.34796% voltturn...................... 7.84881% sun........................... 4.68216% semistall..................... 3.95468% sunoffense.................... 2.43992% trickroom..................... 2.07980% rain.......................... 1.75512% stall......................... 1.06877% choice........................ 0.58251% rainoffense................... 0.45676% hail.......................... 0.43393% monotype...................... 0.16803% tailwind...................... 0.13542% hailoffense................... 0.06480% tricksun...................... 0.06315% sand.......................... 0.04577% mononormal.................... 0.04381% monofighting.................. 0.04340% monoice....................... 0.01830% dragmag....................... 0.01210% monoelectric.................. 0.01004% monoghost..................... 0.00845% monofairy..................... 0.00619% monopsychic................... 0.00608% monofire...................... 0.00556% monodragon.................... 0.00516% monosteel..................... 0.00346% monobug....................... 0.00329% monograss..................... 0.00328% monodark...................... 0.00276% monorock...................... 0.00255% monoflying.................... 0.00238% monopoison.................... 0.00215% monoground.................... 0.00175% monowater..................... 0.00095% multiweather.................. 0.00069% sunstall...................... 0.00003% trapper....................... 0.00000% sandoffense................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.225) |####### -1.5|######## |############## -1.0|################# |#################### -0.5|######################## |############################## 0.0|############################## |############################# +0.5|################# |############# +1.0|######## |#### +1.5|# |# +2.0| | +2.5|# more negative = more offensive, more positive = more stall one # = 0.45%