weatherless...................87.40074% offense.......................53.45672% balance.......................29.28119% hyperoffense..................14.50793% hail.......................... 5.28317% voltturn...................... 5.14490% sun........................... 3.55201% rain.......................... 3.25398% semistall..................... 2.06188% trickroom..................... 2.02078% monotype...................... 1.35372% choice........................ 0.92491% sunoffense.................... 0.91743% rainoffense................... 0.84923% hailoffense................... 0.79878% stall......................... 0.69228% sand.......................... 0.61847% mononormal.................... 0.19993% tailwind...................... 0.19899% monopoison.................... 0.19339% monoice....................... 0.17657% monoelectric.................. 0.17190% monograss..................... 0.11772% multiweather.................. 0.09810% monobug....................... 0.09342% monofire...................... 0.08315% monofighting.................. 0.07007% sandoffense................... 0.06540% monodark...................... 0.06166% monoflying.................... 0.05605% monoghost..................... 0.05419% trickrain..................... 0.04952% monowater..................... 0.03830% gravity....................... 0.03830% trickhail..................... 0.03830% monopsychic................... 0.03644% monorock...................... 0.02336% monoground.................... 0.01121% hailstall..................... 0.01028% monosteel..................... 0.00841% monofairy..................... 0.00747% monodragon.................... 0.00654% tricksand..................... 0.00654% sandstall..................... 0.00374% tricksun...................... 0.00187% Stalliness (mean: -0.290) | -2.0|# |### -1.5|###### |########### -1.0|################# |###################### -0.5|############################ |############################## 0.0|########################## |#################### +0.5|################ |####### +1.0|#### |## +1.5|# | +2.0| | more negative = more offensive, more positive = more stall one # = 0.52%