weatherless...................87.73587% offense.......................52.38329% balance.......................30.49742% hyperoffense..................14.22495% voltturn...................... 5.70802% hail.......................... 5.04842% sun........................... 3.39807% rain.......................... 3.37963% semistall..................... 2.13690% trickroom..................... 1.87980% hailoffense................... 1.10622% choice........................ 0.95630% rainoffense................... 0.92658% monotype...................... 0.91820% stall......................... 0.75744% sunoffense.................... 0.75725% sand.......................... 0.52218% monoelectric.................. 0.19525% tailwind...................... 0.18477% monoice....................... 0.14352% monopoison.................... 0.11635% sandoffense................... 0.08130% mononormal.................... 0.07852% multiweather.................. 0.07443% monofighting.................. 0.07143% monograss..................... 0.07069% monodark...................... 0.06574% gravity....................... 0.04030% monoghost..................... 0.03819% monoflying.................... 0.03666% monowater..................... 0.03331% monopsychic................... 0.02715% trickhail..................... 0.02286% monofire...................... 0.01657% monobug....................... 0.01091% hailstall..................... 0.01033% monorock...................... 0.01002% monoground.................... 0.00881% monosteel..................... 0.00483% sandstall..................... 0.00465% monodragon.................... 0.00448% monofairy..................... 0.00400% tricksand..................... 0.00299% trickrain..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.270) | -2.0|# |### -1.5|###### |########## -1.0|############### |##################### -0.5|############################ |############################## 0.0|########################### |##################### +0.5|################ |####### +1.0|#### |## +1.5|# |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.51%