weatherless...................88.44434% offense.......................47.80746% balance.......................35.68027% hyperoffense..................13.52106% hail.......................... 6.33215% voltturn...................... 5.37973% sun........................... 3.25946% semistall..................... 2.01896% rain.......................... 1.59135% hailoffense................... 1.05904% trickroom..................... 1.03131% stall......................... 0.97226% rainoffense................... 0.73615% sunoffense.................... 0.45703% sand.......................... 0.37290% monotype...................... 0.27869% choice........................ 0.24277% monofighting.................. 0.15424% sandoffense................... 0.13153% mononormal.................... 0.07117% tailwind...................... 0.06119% monoghost..................... 0.01714% monoice....................... 0.01052% monoelectric.................. 0.00858% monopoison.................... 0.00848% monodark...................... 0.00550% monopsychic................... 0.00153% gravity....................... 0.00095% monoflying.................... 0.00062% monobug....................... 0.00044% monograss..................... 0.00044% monowater..................... 0.00034% monoground.................... 0.00033% monodragon.................... 0.00033% monofairy..................... 0.00023% monofire...................... 0.00021% multiweather.................. 0.00021% trickhail..................... 0.00016% monorock...................... 0.00007% monosteel..................... 0.00004% tricksand..................... 0.00000% sandstall..................... 0.00000% tricksun...................... 0.00000% trickrain..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.167) | -2.0|# |# -1.5|####### |######### -1.0|###### |########### -0.5|##################### |##################### 0.0|############################## |#################### +0.5|################# |########## +1.0|### |## +1.5| | +2.0|# | more negative = more offensive, more positive = more stall one # = 0.62%