weatherless...................66.72831% offense.......................31.42109% balance.......................24.51302% hyperoffense..................17.61840% sand..........................16.41452% stall.........................15.61545% semistall.....................10.83204% hail.......................... 7.97319% rain.......................... 7.77712% voltturn...................... 5.54070% sandstall..................... 3.79030% hailoffense................... 2.62060% sun........................... 2.28401% choice........................ 1.37491% rainoffense................... 1.30441% multiweather.................. 1.17716% sandoffense................... 1.17673% sunoffense.................... 0.89127% monotype...................... 0.35810% dragmag....................... 0.21536% trickroom..................... 0.14607% monoice....................... 0.12676% monodark...................... 0.11786% rainstall..................... 0.11588% monopoison.................... 0.04015% mononormal.................... 0.02877% tricksun...................... 0.02272% monofighting.................. 0.01706% monofire...................... 0.01151% monobug....................... 0.00710% trickrain..................... 0.00435% monowater..................... 0.00330% hailstall..................... 0.00279% monofairy..................... 0.00220% monopsychic................... 0.00165% tailwind...................... 0.00135% monodragon.................... 0.00073% monosteel..................... 0.00051% monograss..................... 0.00042% monoground.................... 0.00007% monoghost..................... 0.00002% gravity....................... 0.00001% monorock...................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% sunstall...................... 0.00000% trapper....................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.236) -2.0|## |############# -1.0|############################## |######################## 0.0|###################### |###################### +1.0|############# |############### +2.0|######### |####### +3.0|######## more negative = more offensive, more positive = more stall one # = 0.60%