weatherless...................81.06006% offense.......................43.53227% hyperoffense..................28.21657% balance.......................23.87308% voltturn......................12.41432% sand.......................... 7.36791% rain.......................... 6.93019% sun........................... 4.04677% semistall..................... 2.65023% stall......................... 1.72785% trickroom..................... 1.44953% rainoffense................... 1.10644% sunoffense.................... 0.83763% hail.......................... 0.69459% monotype...................... 0.47482% sandstall..................... 0.42723% choice........................ 0.38689% hailoffense................... 0.14725% tailwind...................... 0.10622% dragmag....................... 0.10271% monoice....................... 0.09973% multiweather.................. 0.09567% monowater..................... 0.08871% monobug....................... 0.05729% tricksand..................... 0.04804% mononormal.................... 0.03951% monoghost..................... 0.03018% monoelectric.................. 0.02986% monoflying.................... 0.02699% monodark...................... 0.02514% monopoison.................... 0.02063% monofighting.................. 0.01356% monorock...................... 0.01100% monopsychic................... 0.01097% sandoffense................... 0.01005% monoground.................... 0.00888% monograss..................... 0.00873% gravity....................... 0.00554% monofire...................... 0.00546% rainstall..................... 0.00414% monosteel..................... 0.00413% monofairy..................... 0.00314% monodragon.................... 0.00284% trapper....................... 0.00210% hailstall..................... 0.00164% sunstall...................... 0.00066% trickrain..................... 0.00043% Stalliness (mean: -0.437) -2.0|#### |######### -1.5|####################### |####################### -1.0|######################### |########################## -0.5|############################# |############################## 0.0|####################### |###################### +0.5|############### |######### +1.0|####### |### +1.5|# |# +2.0|# |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.40%