weatherless...................78.02345% hyperoffense..................33.63595% offense.......................33.30920% balance.......................26.68510% voltturn......................15.96481% sand..........................12.66812% rain.......................... 4.96942% semistall..................... 3.98848% sun........................... 3.61057% stall......................... 2.38127% trickroom..................... 2.14163% sunoffense.................... 0.77958% hail.......................... 0.76695% rainoffense................... 0.68701% sandstall..................... 0.54546% monotype...................... 0.35593% hailoffense................... 0.28435% monoice....................... 0.27034% choice........................ 0.25753% tricksand..................... 0.13229% dragmag....................... 0.10570% tailwind...................... 0.04692% multiweather.................. 0.03392% monowater..................... 0.03040% monobug....................... 0.01803% monoghost..................... 0.00859% monodark...................... 0.00727% mononormal.................... 0.00482% sandoffense................... 0.00464% monofighting.................. 0.00290% monopoison.................... 0.00274% monoelectric.................. 0.00225% sunstall...................... 0.00180% monorock...................... 0.00167% monofire...................... 0.00138% monoflying.................... 0.00134% monopsychic................... 0.00128% monograss..................... 0.00116% gravity....................... 0.00107% monoground.................... 0.00090% monofairy..................... 0.00050% monodragon.................... 0.00033% monosteel..................... 0.00032% hailstall..................... 0.00020% trickrain..................... 0.00006% trapper....................... 0.00005% rainstall..................... 0.00000% Stalliness (mean: -0.414) -2.0|#### |########## -1.5|############################## |####################### -1.0|################# |################ -0.5|#################### |####################### 0.0|################## |##################### +0.5|############## |########### +1.0|########### |### +1.5|## |# +2.0| |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.44%