weatherless...................73.04056% offense.......................48.02812% hyperoffense..................30.28738% balance.......................18.86041% rain..........................10.94178% sand.......................... 8.96989% hail.......................... 4.55337% sun........................... 3.37771% rainoffense................... 3.18487% voltturn...................... 3.11023% hailoffense................... 2.22070% semistall..................... 1.75417% sandoffense................... 1.27519% stall......................... 1.06992% monotype...................... 1.00149% choice........................ 0.95173% multiweather.................. 0.88330% sunoffense.................... 0.37945% trickroom..................... 0.26748% monowater..................... 0.23638% monofire...................... 0.19905% monobug....................... 0.16795% monopsychic................... 0.09953% tailwind...................... 0.08087% sandstall..................... 0.08087% mononormal.................... 0.07465% monodragon.................... 0.06220% monodark...................... 0.05598% monoice....................... 0.03732% monoelectric.................. 0.03110% tricksun...................... 0.02488% monoflying.................... 0.02488% monopoison.................... 0.01866% monosteel..................... 0.01866% monoground.................... 0.01866% monofighting.................. 0.01244% monorock...................... 0.01244% monograss..................... 0.00622% monoghost..................... 0.00622% rainstall..................... 0.00622% Stalliness (mean: -0.544) -2.0|### |####### -1.5|############## |########################## -1.0|############################## |############################ -0.5|############################# |######################## 0.0|#################### |############ +0.5|############ |##### +1.0|### |# +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.46%