weatherless...................74.05405% offense.......................47.15381% hyperoffense..................27.87202% balance.......................20.96512% sand..........................10.27691% rain.......................... 9.73180% voltturn...................... 3.47272% sun........................... 3.41006% rainoffense................... 3.26784% hail.......................... 3.24017% semistall..................... 2.31628% stall......................... 1.69277% hailoffense................... 1.42568% sandoffense................... 0.90192% multiweather.................. 0.71299% choice........................ 0.60892% monotype...................... 0.55120% trickroom..................... 0.20274% sunoffense.................... 0.17339% monowater..................... 0.12940% sandstall..................... 0.12819% monobug....................... 0.09460% monofire...................... 0.07799% tailwind...................... 0.06735% monopsychic................... 0.06726% monodragon.................... 0.05120% mononormal.................... 0.04839% monoice....................... 0.03362% monodark...................... 0.02702% tricksun...................... 0.01962% monoflying.................... 0.01551% monofighting.................. 0.01357% monoelectric.................. 0.00736% monorock...................... 0.00690% monoground.................... 0.00653% monosteel..................... 0.00510% monopoison.................... 0.00421% rainstall..................... 0.00361% monoghost..................... 0.00275% monograss..................... 0.00021% Stalliness (mean: -0.466) -2.0|# |##### -1.5|############ |########################## -1.0|############################# |########################## -0.5|############################## |####################### 0.0|#################### |############# +0.5|############### |###### +1.0|#### |# +1.5|## |# +2.0| |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.46%