weatherless...................77.35443% offense.......................45.54578% hyperoffense..................26.29949% balance.......................20.06264% sand..........................11.82362% rain.......................... 8.94608% rainoffense................... 4.85785% semistall..................... 4.71589% stall......................... 3.37619% voltturn...................... 3.07396% sun........................... 1.30812% hail.......................... 1.12914% hailoffense................... 0.59276% multiweather.................. 0.56138% sandstall..................... 0.27103% choice........................ 0.25597% trickroom..................... 0.13789% sandoffense................... 0.13334% monotype...................... 0.11811% tailwind...................... 0.04136% monoice....................... 0.03996% tricksun...................... 0.02796% monopsychic................... 0.01840% monowater..................... 0.01785% sunoffense.................... 0.01577% monobug....................... 0.01097% monodragon.................... 0.01070% monoflying.................... 0.00825% monofighting.................. 0.00825% mononormal.................... 0.00582% monofire...................... 0.00448% monodark...................... 0.00125% monoelectric.................. 0.00051% monoground.................... 0.00024% monopoison.................... 0.00008% monograss..................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.356) -2.0|# |## -1.5|######## |####################### -1.0|#################### |################### -0.5|############################## |################ 0.0|############### |########### +0.5|########### |##### +1.0|#### |# +1.5|##### |## +2.0| |# +2.5|## more negative = more offensive, more positive = more stall one # = 0.57%