weatherless...................75.10370% offense.......................41.95138% balance.......................31.53892% hyperoffense..................20.89371% sand..........................19.35442% rain.......................... 4.28497% semistall..................... 2.87527% stall......................... 2.74071% voltturn...................... 2.35350% sandstall..................... 1.64164% hail.......................... 1.41366% multiweather.................. 0.84881% sun........................... 0.69206% hailoffense................... 0.67569% choice........................ 0.59608% rainoffense................... 0.48423% trickroom..................... 0.15502% sandoffense................... 0.05491% monotype...................... 0.03979% tailwind...................... 0.02444% tricksun...................... 0.02279% monoice....................... 0.02069% sunoffense.................... 0.00688% monopsychic................... 0.00557% monowater..................... 0.00542% monodragon.................... 0.00274% mononormal.................... 0.00268% monoflying.................... 0.00229% monobug....................... 0.00160% monofighting.................. 0.00062% monofire...................... 0.00026% monodark...................... 0.00020% monoelectric.................. 0.00001% monoground.................... 0.00001% monopoison.................... 0.00000% monograss..................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.264) -2.0| |## -1.5|######### |####################### -1.0|##################### |############################## -0.5|########################## |###################### 0.0|############################ |########################## +0.5|##################### |########## +1.0|### |# +1.5|#### | +2.0|## |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.43%