weatherless...................78.79493% offense.......................45.48185% balance.......................30.96571% hyperoffense..................18.03232% voltturn......................10.23061% hail.......................... 8.34283% sand.......................... 7.92762% rain.......................... 3.44032% semistall..................... 3.33329% hailoffense................... 2.31684% stall......................... 2.18683% sun........................... 1.80216% trickroom..................... 1.36335% monotype...................... 1.15496% choice........................ 0.49044% sunoffense.................... 0.46054% sandoffense................... 0.43157% rainoffense................... 0.32392% multiweather.................. 0.30723% monoice....................... 0.26820% sandstall..................... 0.15173% mononormal.................... 0.14827% monosteel..................... 0.10734% monowater..................... 0.10357% dragmag....................... 0.08783% monobug....................... 0.08373% tailwind...................... 0.07429% monodark...................... 0.06705% monoflying.................... 0.06296% monofighting.................. 0.05761% tricksand..................... 0.05446% monograss..................... 0.05100% monopoison.................... 0.04627% monoghost..................... 0.04187% monodragon.................... 0.03305% monofire...................... 0.02676% monofairy..................... 0.02518% monopsychic................... 0.02487% hailstall..................... 0.02172% monoelectric.................. 0.01826% monorock...................... 0.01605% gravity....................... 0.01291% monoground.................... 0.01259% trickhail..................... 0.00252% tricksun...................... 0.00094% rainstall..................... 0.00094% sunstall...................... 0.00063% swagplay...................... 0.00063% fear.......................... 0.00031% sandfear...................... 0.00031% Stalliness (mean: -0.238) -2.0|# |### -1.5|######### |################# -1.0|#################### |######################## -0.5|########################## |############################## 0.0|########################### |######################## +0.5|################## |########### +1.0|###### |#### +1.5|## |# +2.0|# | +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.44%