weatherless...................79.19333% offense.......................43.26049% balance.......................32.01756% hyperoffense..................18.53654% voltturn......................11.77833% hail.......................... 8.48453% sand.......................... 8.18160% semistall..................... 3.67811% rain.......................... 3.04961% hailoffense................... 2.66628% stall......................... 2.50729% trickroom..................... 1.61623% sun........................... 1.37306% monotype...................... 0.75321% choice........................ 0.49598% sandoffense................... 0.34273% multiweather.................. 0.28183% sunoffense.................... 0.26706% monoice....................... 0.19969% sandstall..................... 0.18086% rainoffense................... 0.17923% monosteel..................... 0.12716% dragmag....................... 0.11146% tricksand..................... 0.06792% monoflying.................... 0.06488% mononormal.................... 0.05780% monowater..................... 0.05679% monobug....................... 0.05495% monodark...................... 0.05251% tailwind...................... 0.05009% monofighting.................. 0.02701% monopoison.................... 0.02424% monofire...................... 0.01802% monopsychic................... 0.01615% gravity....................... 0.01570% monodragon.................... 0.01492% monoghost..................... 0.01225% hailstall..................... 0.01069% monoelectric.................. 0.01056% monofairy..................... 0.00864% monograss..................... 0.00802% monorock...................... 0.00653% monoground.................... 0.00414% trickhail..................... 0.00259% tricksun...................... 0.00050% rainstall..................... 0.00039% fear.......................... 0.00010% sandfear...................... 0.00010% sunstall...................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: -0.213) -2.0|# |### -1.5|########## |################### -1.0|#################### |###################### -0.5|######################### |############################## 0.0|########################### |########################## +0.5|################### |############# +1.0|####### |#### +1.5|## |# +2.0|# |# +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.43%