weatherless...................79.15217% offense.......................36.94246% balance.......................33.50242% hyperoffense..................22.01434% voltturn......................12.27549% sand.......................... 8.89028% hail.......................... 8.25277% semistall..................... 4.23606% hailoffense................... 3.81586% stall......................... 3.30473% rain.......................... 2.52317% trickroom..................... 1.50098% sun........................... 1.30958% monotype...................... 0.39809% choice........................ 0.32427% sandoffense................... 0.27948% monoice....................... 0.17533% sunoffense.................... 0.16084% dragmag....................... 0.12858% multiweather.................. 0.12795% rainoffense................... 0.11711% monosteel..................... 0.10671% sandstall..................... 0.08935% tailwind...................... 0.04621% monobug....................... 0.02831% monowater..................... 0.02037% gravity....................... 0.01977% monopoison.................... 0.01186% monofairy..................... 0.00796% tricksand..................... 0.00725% monofire...................... 0.00700% monoflying.................... 0.00673% monodragon.................... 0.00644% monoghost..................... 0.00642% monofighting.................. 0.00624% mononormal.................... 0.00526% monodark...................... 0.00501% monoelectric.................. 0.00223% hailstall..................... 0.00168% monopsychic................... 0.00141% monograss..................... 0.00051% trickhail..................... 0.00046% monoground.................... 0.00023% monorock...................... 0.00019% fear.......................... 0.00001% sandfear...................... 0.00001% tricksun...................... 0.00000% rainstall..................... 0.00000% sunstall...................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: -0.188) -2.0|# |#### -1.5|############# |######################## -1.0|####################### |#################### -0.5|###################### |########################### 0.0|############################ |############################## +0.5|###################### |############### +1.0|######## |#### +1.5|#### |# +2.0|# | +2.5|# |# +3.0|### more negative = more offensive, more positive = more stall one # = 0.40%