weatherless...................84.91174% balance.......................51.81232% offense.......................47.59497% sun........................... 7.36471% trickroom..................... 4.91789% rain.......................... 3.85106% tricksun...................... 2.96787% hail.......................... 2.30437% sand.......................... 1.64401% tailwind...................... 0.66601% semistall..................... 0.38239% voltturn...................... 0.32781% hyperoffense.................. 0.19240% trickrain..................... 0.08958% tricksand..................... 0.08215% multiweather.................. 0.07499% monotype...................... 0.07376% gravity....................... 0.03080% monopsychic................... 0.02260% dragmag....................... 0.02075% stall......................... 0.01793% sunoffense.................... 0.01780% trickhail..................... 0.00958% rainoffense................... 0.00826% monowater..................... 0.00732% monoflying.................... 0.00630% monoice....................... 0.00623% sandoffense................... 0.00462% hailoffense................... 0.00434% monodragon.................... 0.00432% monobug....................... 0.00421% monograss..................... 0.00383% monodark...................... 0.00345% mononormal.................... 0.00344% monofire...................... 0.00275% monorock...................... 0.00233% monosteel..................... 0.00202% monofighting.................. 0.00180% monoghost..................... 0.00122% monoelectric.................. 0.00088% sandstall..................... 0.00087% batonpass..................... 0.00075% monoground.................... 0.00065% monofairy..................... 0.00041% monopoison.................... 0.00011% sunstall...................... 0.00004% allweather.................... 0.00002% hailstall..................... 0.00001% trapper....................... 0.00001% rainstall..................... 0.00000% Stalliness (mean: 0.010) -1.2| | -0.8|## |####### -0.4|############# |###################### 0.0|############################## |######################### +0.4|############# |####### +0.8|### |# | | more negative = more offensive, more positive = more stall one # = 0.81%